![]() Again under workshop, select the carpenter's workshop and set it down somewhere close to your wood stockpile. This can be used to turn plants and fruits into alcohol, one of the most important things in a dwarf's life.īefore we can start brewing, we need empty barrels. Under workshops, then farming, we can find the still. Just make sure to stockpile building materials separately. One or two are usually enough to get started. (Yes, Dwarf Fortress is also a city management sim, did no one tell you?) It'll make managing traffic later a pain. Also, avoid constructing your entire fortress around one giant stockpile. This makes expanding workshops and production lines a whole lot easier in the future. Generally, try to separate your stockpiles as early as possible and as much as possible. Set it up so only seeds are allowed to be placed in the stockpile (seeds are under the food submenu) and click the barrel icon to ensure that no barrels are allowed in that stockpile. We don't want your dwarf to fill it up with needless nonsense. Make sure to pause the game while doing this. Next up, you want to set up a small stockpile. These are used for brewing mushroom wine but can also be consumed as food if needed. Set up your plot for the whole year by ticking the plum helmet box. Keep in mind that the field we want to build can only be built underground and on either soil or sand. Then you can hit up the structures menu, then workshops, then farming, and then farm plot. Dig below the earth or into a hill of your choice and make sure to free up 3×3 tiles of dirt or sand (a little bigger is always better, of course). There are several ways to go about this, but we want to set it up in a way that allows us to brew infinite booze. While your itch for expansion is surely immense, we first need to establish the absolute basics in order to thrive. (We still recommend going through it regardless.) You first want to set up a stable flow of food and drink. While the tutorial is pretty good at teaching you the basics to control your dwarfs, it also doesn't really set you up. Now you've found a nice place to settle it's time to get comfortable. Don't worry about fine-tuning your dwarfs and starting loadout, it doesn't matter too much. Once you find a place that meets most of the mentioned conditions, you can select it and hit embark. Another important thing to look out for is the aquifer value new players should definitely avoid that one so you won't suffer from preemptive drowning. But generally, you want to be in between some and deep soil. Don't worry too much about settling in deep soil since you can always dig down to mine for resources. Generally, you want to settle somewhere with soil, sand, or clay. Those will become very useful in the early game and will also help you sustain your fortress in the winter. You should also look for a section of the map with trees, healthy vegetation, and a river nearby. As a beginner, looking for calm or wilderness surroundings with a warm temperature is recommended. Hovering over the map will reveal an area's resources and general conditions. While mountains are the most logical place for a dwarf to set up shop, it'll also make it much more difficult to cover your needs. While and location is fine and more seasoned players would delightfully embark on the most cursed areas of the world map for ‘fun', we're looking for a location that can offer us everything we'll ever need. One of the most important choices you'll ever make is picking the location your dwarves set up their fortress. You can and should leave everything else at the pre-set options those are things we can tinker with later. That will keep the time it takes to generate to a minimum and make it easier to keep track of things. If you just want to learn the game, we recommend generating a world on a small map size. It'll generate an entire world with a complicated history and characters that you can then interact with. How to Dwarf: Setting up a World and Finding the Right Locationįirst, you want to set up a world Dwarf Fortress' world generation is a technical marvel.
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